Armored Combat

There will be a Titan Tournament.

Armored Marshal in Charge: Duke Anton Tremayne

Rapier Combat

Schedule:

  • 9:00 AM: Authorizations and Inspections Start
  • 11:30 AM – 1:00 PM: First Sword of Atlantia Tournament
  • 1:00 PM – 3:30 PM: Coronation Hunt (Titan Tournament)

First Sword of Atlantia Tournament:

Her Highness Jân has requested that her First Sword be chosen through a single elimination tournament. Additionally, all fighters will be restricted to using a single sword. Doubles will be refought until there is a clear victor. If both fighters are in agreement they may fight Cut & Thrust (C&T).

For general information on the First Sword of Atlantia and the duties of this Royal Notable position, please see the Kingdom Great Book of Laws, Appendix E.

Coronation Hunt:

Fighters should be prepared to take on all manner of challenges and puzzles throughout this tournament. We will have a collection of monsters, each with a special rule, that will test both your skills as a fencer as well as your creative problem solving. Each monster defeated will earn you a point and the fighter with the most points at the end of the tournament will be declared the winner.

This will be a Titan Tournament. If there are multiple winners from the hunt format, additional rounds of fighting will determine the singular winner.

Monsters:

  • All Beasts: Killing a beast will require you to meet their special conditions. You will accept blows from the beasts with normal conventions. If the beast specifies target zones they will be arms, legs, torso, and head/neck. For example, both arms count as one target zone for Snailene. Beasts will not act out their wounds.
  • Sword & Buckler Bunny: Cuts only! Only draw cuts are allowed for rapier authorized fighters. C&T fighters may use percussive cuts as well.
  • Cloaked Dog: Only a thrust to the heart or a draw cut to the neck is lethal. This monster must use sword and cloak.
  • Dice Beast: Before the fight the beast will roll a die to determine their lethal target area. All other shots landing on them will have no effect. The fencer doesn’t get to know the result of the roll until after the fight.
  • Hydra: This beast must be defeated by hitting the following targets in order: Arms, Torso, Legs
  • Snailene: To defeat this beast, you must hit them 3 times in non-consecutive targets.
  • Challenger: Before the fight, the fencer has to name the target area that will be lethal to the beast.

Rapier Marshal In Charge: Baron Linhart Von Marburg (he/him)

Pre-Check-in for Armored and Rapier Fighters

Armored and Rapier fighters can complete the pre-check-in for the MOL table. You will still need to report to the MOL and sign up for any tournaments you wish to participate in, but this should make things go smoother for you and the MOLs. You can access that check-in through the Authorization website where you print your authorization card. Link: https://authorizations.mol.atlantia.sca.org/event_checkin.php?id_type=self

Target Archery

Target Archery Marshal in Charge: Sir Jonathas Reinisch

Thrown Weapons

Schedule:

  • 11:30 AM – 1:00 PM: Open Throwing
  • 1:00 PM – 3:30 PM: Norse Mythology Thrown Weapons Tournament

Norse Mythology Thrown Weapons Tournament:

Open to anyone who wishes to compete. The tournament will consist of all existing weapons forms (i.e. axe, knife, spear, plumbata, and sling).

Thrown Weapons Marshal In Charge: Lord Amleth of Lochmere

Coursing

Schedule:

  • 11:30 AM – 3:00 PM: Capture the Flag

We will be playing Capture the Flag on the field. You have to be at least 1 year old and be up to date on your shots (bring proof) including Rabies. The course is completely fenced in and only one dog runs at a time. Bring two of your friends with you so that one can release you and one can catch you at the other end.

Coursing Marshal in Charge: Lady Martine de Bruges (she/her)